AI Insights · Timothy · April 2024
Top 5 Survival Games on Android in Finland Q1 2024
Explore the performance of the top 5 survival games on the Android platform in Finland for Q1 2024, with insights into downloads, revenue, and active users.
The first quarter of 2024 saw intriguing trends in the performance of the top 5 survival games on the Android platform in Finland. Here’s a breakdown of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Last Day on Earth: Survival from KEFIR showed a notable increase in weekly revenue, peaking at approximately $1.2K in the last week of February. Weekly downloads fluctuated throughout the quarter, reaching a high of 200 in early February but dropping to 94 by the end of March. Active users also saw a rise, starting at 615 in the first week of January and peaking at 745 in early February before gradually declining to 558 by the end of the quarter.
Westland Survival: Cowboy Game from Helio Games experienced steady growth in weekly revenue, culminating at $271 in mid-March. Weekly downloads saw a varied trend, with a peak of 113 at the end of February and a low of 51 in early March. Active users showed a consistent pattern, maintaining around 500-600 users throughout the quarter, with a peak of 623 in mid-February.
Idle Breaker - Loot & Survive from Estoty Vilnius saw an interesting pattern in weekly revenue, reaching a high of $131 in mid-February and ending the quarter at $113. Downloads were highest in mid-February at 155 but fluctuated to end at 126 in late March. Active users peaked at 378 in mid-February, with a slight decline to 359 by the end of the quarter.
Grim Soul: Dark Survival RPG from Brickworks Games Ltd had a challenging quarter, with weekly revenue starting at $90 and dropping to just $8 by the end of March. Downloads remained low, peaking at 41 in early January and ending at 24. Active users also saw a decline, starting at 107 and dropping to 62 by the end of the quarter.
LOST in BLUE from Volcano Force had a mixed performance. Revenue was inconsistent, with peaks of $111 in early January and $105 in early February but dropping to negligible amounts towards the end of the quarter. Downloads fluctuated, peaking at 78 in late February and ending at 38. Active users reached a peak of 113 in late February and maintained around 60-70 users towards the end of March.
For more detailed insights and data, visit Sensor Tower.